Knowledge Database



  • The Technology Center at Beit Issie Shapiro
    Google Campus Tel Aviv
    Beit Issie Shapiro partnered with Google Campus Tel Aviv to train app developers to make their apps accessible for people with disabilities. The guidebook is an outcome of the first Applicable course.

  • The Technology Center at Beit Issie Shapiro
    The page presents a list of key features for application development according to Inclusive design principles.


  • The Technology Center at Beit Issie Shapiro
    The iPad is an important tool for children and their parents. The guide explains the iPad, its usage options and functions, as well as recommended application.

  • Noa Nitzan – Occupational Therapist, Technology Consulting Center, Beit Issie Shapiro
    Racheli Blum – SLP, Technology Consulting Center, Beit Issie Shapiro
    Iris Adato-Biran – OT, Program Learning Coordinator, The Trump International Institute for Continuing Education in Developmental Disabilities, Beit Issie Shapiro, and lecturer at the Ono Academic College
    The iPad was not created for people with disabilities, and for just this reason it leads to a significant change in their quality of life. At the Technology Consulting Center at Beit Issie Shapiro, it has been found that use of the iPad encourages motivation and involvement in participating in a variety of activities among children and adults with disabilities. The article describes the implementation and use of the iPad for the purposes of leisure, play, education and communication and lists relevant apps. 
    The article was published in IJOT – the Israel Journal of Occupational Therapy, June 2015

  • Yael Elstein – Head of Technology Consulting Center, Beit Issie Shapiro
    In order to encourage entrepreneurship and innovation in the field of assistive technology and promote substantial social change, various sectors must join forces.

  • Noa Nitzan – Occupational Therapist, Technology Consulting Center, Beit Issie Shapiro
    Dana Cappel – O.T Technology Center, Beit Issie Shapiro, Israel
    At the Technology Centre of Beit Issie Shapiro in Ra’anana, Israel, we aim to promote the use of assistive technology for people with disabilities and to develop technological solutions according to needs which arise from users in the community.
    The app IssieBoard is an excellent example of how professionals can identify a need in the community and work with others to come up with a solution.

  • Noa Nitzan – Occupational Therapist, Technology Consulting Center, Beit Issie Shapiro
    The iPad is a device that can help children and adults with communication problems, a range of motor difficulties, or various cognitive difficulties. Using this tool, they can acquire personal and social skills and integrate in the community on a normative level, and thus make progress. The article describes the iPad as a tool for self-expression, the implications of its use for the entire family, and its use as an integrative and supportive tool, at school and in leisure time.

  • Chairperson: Ms. Jean Judes – Executive Director, Beit Issie Shapiro
    Today’s technological entrepreneurs have an array of support systems – ecosystems – which provide them with the comprehensive network needed to turn a good idea into a marketable product. Such an ecosystem has yet to be developed focusing on developing accessible technologies for people with disabilities.  This side event will focus on the importance of and challenges in developing a disabilities-focused network of support that will provide entrepreneurs with access to knowledge, guidance, resources and community – through a multi-facetted discussion featuring experts from different sectors.

  • Lecture of Jean Judes, Beit Issie Shapiro’s Executive Director, at the conference on the Convention on the Rights of People with Disabilities, about assistive technology, collaborations and disabilities.

  • The lecture analyzes different models of play for children with disabilities, while relating to play with objects and with technological means. It describes how technological games are expressed in the participation of children with disabilities in different games and how play related skills improve, while addressing professional and ethical dilemmas and issues and the question whether various computer game and applications encourage playfulness and other play characteristics.

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